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Infinite ammo serious sam 2
Infinite ammo serious sam 2










Taking on hordes with this weapon is suicide. The machine pistol's infinite ammo makes it useful as an emergency weapon if the player is out of ammo, but it should only be used for self-defense while running to more ammo.It should be removed from a stack as soon as possible. The only good thing about it is that it has infinite ammo, but its amount of damage per shot makes this a very small advantage. It does a pitiful amount of damage per shot, and its rate of fire does not compensate for this. The machine pistol is borderline useless.They will harm the player if they step on them. Increases all damage done by the player's weapons in the given stack by 50%.įires oversized ninja stars that can stick in enemies and the ground. Regenerates the player's health while firing at approximately 1 point a second. This is useful while getting to high to reach places with the Jump Pad. Lets the player slowly decend while firing. The last upgrade, Machinobi, is unlocked after completing the game for the first time. They can be purchased from The Trader with Cerebral Controllers. Like other weapons in Serious Sam: Double D: XXL, the machine pistol can be upgraded, which makes it semi-useful in a stack. It has infinite ammo, giving the player a ranged weapon they can always use if they run out of ammo for the rest of their weapons. Holding down the fire key increase its rate of fire, but not as fast a hitting the fire key as fast as possible.Įach shot is very weak it takes multiple shots to kill anything weaker than a Beheaded-type enemy, the weakest enemy type in the game. a morph of GunGunGunGun.The machine pistol fires a shot every time the player presses the fire key. The idea being the enemies in the game will swarm so much as to emulate a "wind", an overwhelming "evil wind" of death, similar to a Mazuku ( wiki).Īnother potential alternate name, suggested by Wayne Muise (mentioned above), is Gung-ung Un-gun. Potential alternate names include Evil Wind and Mazuku (which means "evil wind" in Swahili). also similar to our Decimation X and Decimaton X3 soundtracks, not in the techno sense though.similar to Geometry Wars: Retro Evolved has a long song that starts hyped and then chills and then comes back, over time.demonic, spiritual, eerie, scary, dungeony.The official music will have a Doom (1993) and Doom II feel: Music by Christopher Getman ( web, twitter), remix of the "Into Sandy's City" theme from Doom 2 by Bobby Prince. Also thanks to a new indie game start up, Cuirass Entertainment (website coming soon), for much help in Unity. Special thanks to Wayne Muise of MudMonger Games, a good friend of ours, for much help in learning Unity as well as modelling the main weapon (designed to change color and act as multiple weapons) and the laser blast. The idea in our game was to have waves of enemies ("wave 1", "wave 2", etc.) that attack within an arena-style setting. It was prototyped at Global Game Jam 2017, beginning on January 20th, 2017. Infinite Ammo is one of our many game prototypes. The ultimate objective is to have 100% non-stop arcade-style action. Imagine a game focused on this style of attack, and this is (somewhat) our objective. The closest example of this style of gameplay I can think of is the attack of many imps in the original Doom. We wish to explore bullet hell game mechanics in an FPS setting. Already envisioned is a 3D spread shot (that Jason invented in his Space Harrier Clone), a 3D hunter (inspired by Thunder Force 2), and more. The weapons will each shoot plasma-like projectiles in various forms. The levels will be designed as large arena-style areas, inspired by scenarios in the Serious Sam and Serious Sam: The Second Encounter. The gameplay will be fast arcade-style action found in Doom and Doom 2, which Serious Sam somewhat bled off of. You can only hold one weapon, and you lose your weapon upon switch, just like Contra and Super-C. Specifically, the game will have Contra and Super-C style action, with infinite ammo and one-gun-at-a-time action.

infinite ammo serious sam 2

  • our own "Xona style" games ( intense retro).
  • Infinite Ammo, an arcade-style FPS by Xona Games. Here is a glimpse of the game as it existed at the end of the game jam:

    infinite ammo serious sam 2

    It is our first FPS (First Person Shooter) and our Global Game Jam 2017 entry. Infinite Ammo is an arcade-style retro FPS, single-player campaign, with focus on scoring! Intended platform release is PC/Steam.












    Infinite ammo serious sam 2